More people use it and if CT is any indication, those people are more competitive than ever. The internet lit up in 2008 with forums dedicated to PS where people shared their latest build, track times, funny glitches and montages of their best moments and it was alive! The internet has matured in the past 8 years and is now bigger than ever. What PS also had, was a major community! Both inside the game and out! You had proper events inside the games narrative with a range of racing styles and a crowd to watch, just as you would have at an annual race day or car meet. Imagine using a racing setup – wheel, pedals, shifter and seat – with Forza level detail to physics and having complete control over a car that feels real, yet still won’t cost you anything more than electricity and the game! Drifting tournaments with realistic output into your wheel that kicks back when you mess up and it locks, or retaining a manual gear shifting opportunity on stick seeing as more automatic, pedal shifters are hitting the market! With the latest title, NFS just feels like those options are purely to cause a placebo. ![]() In a way that felt detailed enough to be real. Its downforce, drag, camber, weight, ride height and tire pressure all actually mattered. ![]() Both your cosmetic and mechanical preferences affected how your machine performed. ProStreet had a massive range of customisation options. Need For Speed entered into it’s reboot last holiday season and the new line of games open up uncountable opportunities to bring car culture onto the current generation of gaming consoles … with a few tweaks, of course! Forza has an amazing online community and is at the focus of many YouTube channel’s content, most of these content creators are car lovers themselves, not just your average Joe gamer. Forza for the XBOX has some amazing mechanics and it is fun to see just how far you can push the car of your dreams, while Gran Turismo puts most of its detail directly into the cars themselves. It added the deepest level of customisation I have ever experienced in any flagship title. With ProStreet, it pushed this boundary to a whole new level. It gave us the opportunity to mess around with cars most of us will never be able to afford. Fixed performance parts not showing up unless profile loaded.Games simply are not what they used to be, especially car orientated games! The internationally connected car community continues to grow at a phenomenal rate and demand for more exposure doesn’t seem to be going any where, so how come game developers are forgetting about us ? Need For Speed was at the core of every car junkie’s down time.Fixed issue with the interior of the car sometimes disappearing during gameplay.Clicking the back button during the Rap Sheet intro now returns the user to the Main Menu.Fixed a crash when backing out and re-entering the Rap Sheet using the mouse.Fixed a crash in the Foreign Registration Alert screen if the user clicks the back button. ![]() Fixed issue with backround disappearing when mouse clicking the 'Statistics' button during the Hurry Up timer.Fixed problem where users are disconnected from LAN after finishing a race.Corrected number of laps in Knockout race event in Blacklist 15.Fixed issue where the game will softlock and lose focus when clicking on 'Continue' in the screen when information is entered but not confirmed in one of the first four fields.Users are now able to find LAN races created through Quick Race.Fixed host hanging in an empty game room after exiting a race.Users are no longer returned to the offline main menu after a LAN race.Fixed problem with user not being returned to the offline main menu when losing their connection.
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